Darkest dungeon leftover provisions10/5/2023 ![]() Secondly, as a game fiction matter I will point out that the player is not the heroes in Darkest Dungeon, the player is the expedition financier. You are betting a certain amount of money in supplies that you can benefit from them (and indeed one rarely loses money taking a few bandages into the Weald or a keys into the Ruins.) more then they cost. Darkest Dungeon seems to be modeling some elements of early tabletop RPGs, where inventory and item cost are themselves a mechanical constraint, hence picking supplies (as others have said) is another risk/reward element of the game. Oh also RNG!" but more charitably it means "This isn't like every CRPG I've played where I can stack potions near endlessly, what gives?". Now first there's the question of what realistic even means in a game about hacking up magically animated skeletons in an underground maze, my own thought is that it means either "I don't like this mechanic, wahh. ![]() Some people may argue that thier avatar in the game bought the stuff and it disappeared, and that is unrealistic. ![]() 5% to 10% would have a negligable effect on gameplay. ![]()
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